MY GAMES
Original games developed by Chaos Interactive, from the first prototype to the final release.
Strategy, arcade, racing and experimental projects — independently developed since 2007.
MY GAMES
Games created and developed independently by Chaos Interactive.
RELEASED Kaya's Prophecy
A tribal, card-based village builder combining resource management, deck building and strategic decisions.
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IN DEVELOPMENTRules The Race
A racing project built around a semi-open world and a strong focus on driving gameplay.
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RELEASED Multi Brick Breaker
A competitive mix between Pong and Arkanoid where you race against an opponent to destroy the bricks.
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RELEASED · 2013 Jetpack High
A colorful arcade game where you fly through dangerous environments and complete missions.
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RELEASED · 2011 Paper Ball
An arcade game where you control a paper ball through obstacles and changing winds.
DISCOVER THE GAME →YEARS OF GAME DEVELOPMENT EXPERIENCE
Alongside my own productions, I have collaborated with studios, publishers and creative agencies on games for PC, console, mobile and web.
SELECTED WORK
Selected projects developed in collaboration with studios, publishers and creative agencies.

Pro Basketball Manager 2025
Infrastructure management, 3D scenes and game data modifications.
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Wahoo RGT
Development work on a connected indoor cycling game designed around Wahoo trainers.

Hole in the Wall
C++ game engine and camera system development for Xbox 360 Kinect.
→Adibou
Gameplay development on several educational titles.
Indiana Jones 4
Gameplay development as an outsourcing project for Virtuos and Leapfrog.
Glucozor
Mobile and web game development from game design and artwork created by Dowino.
↗Crown Chronicles
Development of mobile RPG card games from the game design and artwork created by Mmtap Games.
↗Klésia
Mobile and web game development from game design and artwork created by Dowino.
AND MORE
LET'S BUILD SOMETHING TOGETHER.
Need an experienced gameplay programmer, Unity developer or technical partner?